Copyright © 1972,1974,2004 P.J. Brown, R.D. Eager
Permission is granted to copy and/or modify this document for private use only. Machine readable versions must not be placed on public web sites or FTP sites, or otherwise made generally accessible in an electronic form. Instead, please provide a link to the original document on the official ML/I web site.
LOWL has remained almost unchanged for some time now, and hence this Edition contains few alterations to the previous one. The only significant change is the reduction of some statement names from six characters to five or fewer. The only significant addition is the optional facility for aligned data. The specification of LOWL given here corresponds exactly to that given in the book Macro processors and techniques for portable software, as published by J. Wiley and Sons in 1974.
This Edition has been rewritten in Texinfo, so that it can be published in both printed and machine readable form; this has necessitated some re-wording and re-ordering of the text. The only other substantive change is the removal of mention of paper tape and lineprinter listings as a distribution medium, and the deletion of the table of paper tape codes.
LOWL is a language which can be used to implement portable software. Several pieces of software have been encoded in LOWL, including:
LOWL consists of a kernel of features that are needed by all or almost all of the software that has been encoded in it, plus some extensions specially tailored to each piece of software. This manual describes the kernel of LOWL. Each piece of software has its own Supplement, which describes the extensions it needs.
A program in LOWL can be regarded as a sequence of machine-independent macro calls. If an implementation is required for a given machine, each macro is defined as a series of one or more assembly language statements for that machine. The program in LOWL is fed to a macro processor and the effect of the macros will be to map the program into the assembly language of the required machine, thus implementing the program on the machine.
The macros are called mapping macros and the machine for which an implementation is required is called the object machine. To quote a simple example of a mapping macro, one LOWL statement has the form:
AAV V
where V is a variable name. This statement means Add to
the A register a Variable. On the object machine the
equivalent instruction might be ADD
, so the mapping macro would
map the above statement into:
ADD V
The following piece of code should give the reader a flavour of LOWL, though the individual statements will not be fully understood until later:
NB 'Sample LOWL statements' LAV SIZE,X CAL 6 GOGR BIG,2,X,X BUMP PTR,OF(LCH) MESS 'Size is six or less' [BIG] GOSUB CHECK,236 LAI PTR,X FSTK LAV NUPT,X AAV SIZE STV PTR,X
Unfortunately little, if any, software is totally machine-independent. There are always a few routines that depend very closely on the structure of the object machine, on its operating system or even on the way it encodes characters. Thus all software that is to be made portable through LOWL is divided into two parts as follows:
Fortunately the MD-logic is usually smaller than the MI-logic by a factor of twenty or more, and so the amount of hand-coding is relatively small. Each piece of software encoded in LOWL has its own MD-logic, and this is described in the appropriate Supplement.
LOWL has been designed so that it is simple enough to be mappable by almost any macro processor, including a macro-assembler, and, in addition, by many string processing languages. It may be necessary to write a simple pre-pass to change characters or formats; for example, the square brackets that surround labels may need to be changed or removed. This is discussed in detail in The kernel of LOWL.
To illustrate how a program is mapped we will assume that software S, which is encoded in LOWL, is to be implemented on the object machine O, which has an assembler called ASSO. The first job of the implementor is to select a suitable mapping tool to map LOWL into ASSO. We will assume that a macro processor called MACWILLING, that runs on machine M, is selected. Part of the flexibility of this technique is that any suitable machine may be selected as M, and in particular M need not be the same as O. In general, however, if a suitable mapping tool is available on O it is best to select this. It is best of all if the macro-assembler for O is able to act as MACWILLING. Several mappings have been done this way and have been accomplished very quickly.
After selecting MACWILLING, the next job is to write mapping macros to map LOWL into ASSO. These need to be tested, and for this purpose a test program called LOWLTEST is available. This is encoded in LOWL, and tests all the statements in the kernel of LOWL (a full description of LOWLTEST appears in The LOWL kernel test program. The procedure for running LOWLTEST is illustrated by the following diagram.
mapping macros MI-logic of LOWLTEST LOWL to ASSO encoded in LOWL | | V V +------------------------------+ | MACWILLING on machine M | +------------------------------+ | MD-logic MI-logic of LOWLTEST of LOWLTEST hand in ASSO coded in ASSO | | V V +-----------------------------------------+ | ASSO assembler | +-----------------------------------------+ | V LOWLTEST for O
LOWLTEST is then run on machine O, and it will either work or produce error messages. In the latter case, the mapping macros need to be corrected and the process repeated.
When LOWLTEST is working, work can start in earnest on implementing the software S itself. The mapping process is exactly that illustrated in the above diagram but with S in place of LOWLTEST. In particular the MD-logic of S needs to be coded in ASSO. When S has been mapped it needs to be tested and this usually requires some sets of test data. Although LOWLTEST will have paved the way, there may still remain bugs at this stage. These may be due to errors in the MD-logic, in the mapping macros for the extensions to LOWL required by S, or even in in the mapping macros for the kernel of LOWL. Although LOWLTEST will have tested the latter, no test program can cover every possible combination of statements.
In summary, therefore, the implementation process proceeds as follows:
This process is called a DLIMP, which stands for Descriptive Language IMplemented by Macro Processor. LOWL is a descriptive language, being a language specially designed for describing certain pieces of software. The merit of a DLIMP is that portable software can be implemented relatively easily and, most important, efficiently. A paper in Computer Journal 12, 4 (Nov. 1969), pp. 327-331 discusses DLIMPs in more detail, as do various other papers. However, these mostly consider a descriptive language called L, which is set at a much higher level than LOWL. One paper which discusses the relative merits of the LOWL language appears in Communications of the ACM 15, 11 (Dec. 1972), pp. 1059-1062. Note that some of the details of LOWL described in the latter paper have since been changed.
An implementation of software via a DLIMP may take anything from a few days to several weeks. Variable factors are the experience of the implementor, the quality of ASSO and MACWILLING, the size of the MD-logic and the LOWL extensions, machine availability, and, above all, whether the idea is to get something working quickly or to do a proper professional job.
Originally, software in LOWL was distributed as paper listings, and on paper tape; this was due to widely differing machine character codes.
Now that ASCII is understood by virtually every system (even if it is not always the default character code), LOWL software is distributed in ASCII, as files on magnetic media or (more usually) from the ML/I web site.
This Chapter gives a complete description of the kernel of LOWL.
Statements in LOWL are written one to a line, and each consists of a
mnemonic operation code followed by a number of arguments separated by
commas. Operation codes are represented by names that are sequences of
up to five letters, and argument lists consist of no more than fifty
characters. Each operation code has a fixed number of arguments, some
operation codes having no arguments at all. Arguments that are literal
character strings (e.g. text to be printed, comments) are enclosed in
quotes. No argument is ever null; instead the letter X
is often
used to indicate that a certain argument is not applicable in a given
case. The operation code is preceded by a tab character and, if it has
any arguments, it is also followed by a tab (these tabs may be replaced
by spaces if the implementor thinks this is more convenient). Statements
may optionally be preceded by a label, which is an identifier of
up to six characters enclosed in square brackets occurring at the very
start of a line. Blank lines are used to improve layout.
The following are examples of LOWL statements:
NB 'These are LOWL statements' [ENDST] LBV IDPT BMOVE SUBR CHEKID,X,1 MESS 'Error - - stack overflow'
Extensions to LOWL follow the same form as statements in the kernel.
The LOWL statement format has been found acceptable to most macro processors. The fact that each type of statement has a fixed number of arguments, and no argument is ever null, helps considerably. There are, however, usually a few problems of which the following are typical:
MESS 'Type your name, age and sex'
Here the entire text in quotes is a single argument, not two arguments separated by commas. Solutions to this problem vary according to the macro processor used.
CCN NLREP
NLREP
stands for the internal code for newline, and in:
LAL OF(2*LNM+LCH)
the argument is the value of twice the length of a number (LNM
)
plus the length of a character (LCH
). (See the full description
of the OF
macro later.) Fortunately most assemblers have their
own mechanism for dealing with such named constants, even when addition
and multiplication are involved, so this problem can be solved without
the use of macros.
Because of the type of problem described above, it may be necessary to
make certain systematic replacements of characters and symbols in order
to make LOWL suitable for MACWILLING. This will apply particularly if
MACWILLING is a macro-assembler, since these tend to be inflexible about
the formats they will accept. Almost certainly the syntax of labels
would require changing, and quite likely the OF
macro as well.
Most machines possess editors or string manipulation languages that are
capable of replacing every occurrence of one string by another one. If
such software is available, the implementor need not read the rest of
this Section. If it is not, it will be necessary to write a special
pre-pass program to make the replacements. Such programs should be
trivial in nature, but "trivial" programs often take a long time to
get right, and "ten-minute jobs" become ten-hour jobs. Because of
this, a possible form of a pre-pass algorithm is shown below. It has
been tested in practice and its use may save the implementor a few
debugging runs. The algorithm is expressed using a few elementary
operations that should be readily convertible into whatever high-level
language or assembly language is being used for encoding the pre-pass.
comment Possible form of a program to adapt character representations, etc., in LOWL to local needs; Set OFSW, QSW = 0; [LOOP] Input a character into CHAR, stopping if end of data. [TEST] comment Test for unique individual characters to be changed, e.g.:; If CHAR is `[' then go to LBRAC; If CHAR is `<' then go to LESS; If CHAR is a tab then go to TAB; etc. comment To test for quotes, distinguishing opening quotes from closing ones; If CHAR is not a quote then go to TRYOF; Set QSW = 1 - QSW; If QSW = 1 then go to OPENQ; Go to CLOSEQ; [TRYOF] comment To recognise the OF macro and its closing parenthesis (it is assumed that the argument of the OF macro is to remain unchanged); If CHAR is not the letter `O' then go to TRYRP; Input a character into CHAR; If CHAR is not `F' then output `O' and go to TEST; Input a character into CHAR; If CHAR is not `(' then output `O', output `F' and go to TEST; Set OFSW = 1 and go to OFMAC; [TRYRP] If CHAR is `)' and OFSW is 1 then set OFSW to zero and go to ENDOF; comment Finally, for characters that do not need changing; Output CHAR and go to LOOP; comment At labels LBRAC, LESS, TAB, OPENQ, CLOSEQ, OFMAC and ENDOF, output whatever is to replace the given characters and return to LOOP;
The nature of test data to verify that the algorithm works will depend on what is being changed. The following might be some useful test cases.
[LABEL] LAV ABC,X LAM OF(LCH+LNM) LAL OF(2*LNM) CCL ')' CCL '<' [LAB2] MESS 'Error(s)' NB 'Ends in O' NB 'Ends in OF' CCL '('
Some LOWL statements have what are called supplementary arguments. These are used to convey extra information about the statement, which may be used on some mappings. For example a branching statement might be written:
GO PIG,130,E,X
This means branch to label PIG
. There are three supplementary
arguments. The first of these says that the label PIG
is 130 LOWL
statements after the current statement. The E
means that the
branch jumps out of a subroutine, and the final X
means that it
is not a special case (e.g. it is not part of an array of jumps
forming a multi-way switch). Most mappings of LOWL would ignore all
three supplementary arguments.
The character set used in the kernel of LOWL consists of:
, + - * / : ' > < [ ] ( ) = $
as well as space and tab, the last two being used for layout purposes.
Note that $
is used to signify newline in messages.
There are two data types: character and numerical. An item of character data can be any single character in the character set for the implementation; an item of numerical data is an integer or an address. The implementor chooses how these should be represented on the object machine. On many machines both data types will be chosen to correspond to a word and there will be no need to differentiate them. There will be some space savings if character data can be stored in a smaller unit of storage than a word, but this should be done only if the smaller unit is directly addressable (i.e. if no packing, unpacking or masking is necessary when characters are manipulated). Some object machines may require alignment of data; this is discussed at the end of this Chapter.
The character code in which the object software is to work may be chosen by the implementor. Most machines have their own preferred internal code, but if there is any choice in the matter it is best to select a code such that the three classes
can be simply and quickly differentiated.
Operations on numerical data always yield integer results and hence there are no floating point operations. No allowance has been made in LOWL for integer overflow and the best action is to ignore it if it occurs.
When an item of numerical data is an address it may be that of a variable, a table item or an item on the stacks (see later); alternatively it might have value zero, which means "null" or "end of list". Hence data must be located so that nothing can have zero as its real address.
The terms "address" and "pointer" are used synonymously in LOWL documentation.
Several LOWL statements have constants as arguments. Constants may be numerical constants or character constants.
Numerical constants are represented as decimal integers or by a call of
the OF
macro. Before describing the OF
macro it is
necessary to define its sub-macros, which are machine-dependent
constants that define how data is represented on the object machine.
They are as follows:
LCH
LNM
LICH
1/LCH
.
(Another way of looking at these is that LCH
and LNM
are
the amounts a stack pointer would be increased to stack items of
character and numerical data, respectively.) On a word machine
LCH
and LNM
would both be one; on a byte machine
LCH
might be one and LNM
four. Some extensions of LOWL use
extra sub-macros.
LICH
is only used in the context:
MULTL OF(LICH)
which means multiply by LICH
. In most implementations LCH
and LICH
will both be one, but if LCH
is greater than one
then LICH
will not be an integer. The problem is best solved by
turning multiplication by LICH
into division by LCH
, thus
eliminating LICH
altogether.
The OF
macro takes the form:
OF(argument)
where argument is one of the following:
N*
S+
S
N*
S-
S
N*
S
S+
S
S-
S
S
Here N stands for any positive integer, S for any of the
submacros, and an asterisk represents multiplication. Examples of the
OF
macro are therefore:
OF(3*LNM+LCH)
OF(LNM-LCH)
OF(LCH)
and an example of its use within a statement is:
BUMP STAKPT,OF(LNM+LCH)
The result of the OF
macro will never be negative, assuming that
LNM
is not less than LCH
.
If it happens that ML/I is the macro processor being used to effect the
mapping, then the mapping macros for OF
might take the following
form:
MCDEF LNM AS 4 MCDEF LCH AS 1 MCDEF LICH AS 1 MCDEF OF WITHS ( ) AS <%%A1..>
In ML/I, %A1.
inserts argument one whereas a % .
pair on
their own evaluate an arithmetic expression. If the argument was, for
example, LNM+2*LCH
then the replacement text of OF
would
be equivalent to %4+2*1.
-- which would yield the result
6
.
There is a facility for "manifest" numerical constants, i.e. numerical constants represented by names. The purpose of manifest constants is simply to make programs easier to understand. For example, if the code 4 were being used to mean "black", then the statement
CAL BLACK
is easier to understand than
CAL 4
In the former case, the name BLACK
needs to be declared to be
identical to 4
and this is done by the IDENT
statement,
which has the form:
IDENT name,decimal integer constant
for example:
IDENT BLACK,4
IDENT
statements occur within the declarative statements at the
start of a program, and always come before any usage of the name being
defined. When a mapping is performed, IDENT
statements may either
be made to perform an explicit replacement of the name by its value, or,
perhaps better, to map into a directive in the object assembly language
that accomplishes the same effect.
Whether generated by the OF
macro or not, almost all numerical
constants are small. Few pieces of software encoded in LOWL contain
constants larger than 100.
A character constant in the kernel of LOWL is represented by a literal
character within quotes (e.g. 'P'
, '+'
) or, for some
special characters, by a name. In the latter case the name is one of the
following:
NLREP
SPREP
TABREP
QUTREP
"
).
(In addition, some further names are used in certain LOWL extensions.)
Values corresponding to suitable internal codes for the object machine
should be assigned to these names either by means of macro mapping, or,
better, by `EQUATE
' statements in the object machine's assembler
(such `EQUATE
' statements might also profitably be used to supply
values for LNM
, LCH
and LICH
, thus adding
flexibility to the final object code).
Almost all statements in LOWL involve at most one storage address, and all assignments, comparisons and arithmetic operations are done via registers. There are notionally three registers, as follows:
A
B
C
However, no two of these registers are ever used simultaneously and it
is possible to represent all three by the same physical register. The
only merit in making them different is a gain in efficiency. In
particular, the LAM
and LCM
statements (see later) may be
faster if B is different from A and C, and, on
implementations where character and numerical data is different,
character operations may be faster if C is different from
A (on one LOWL implementation C was dispensed with
altogether, and all character operations were performed by
storage-to-storage instructions). Since the registers are never used
simultaneously, any operation on one register may clobber any of the
others. Moreover, most of the LOWL statements that do not explicitly
set registers may use the registers as workspace. The table at the end
of this Chapter gives a list of such statements.
All statements that use the A or B registers have numerical operands, and all statements that use the C register have a single character as operand.
The names of all variables, labels, constants and subroutines consist of
an identifier (i.e. a letter followed by a sequence of letters and/or
digits) of up to six characters, e.g. SUM
, BC3
, STKARG
,
GL13
. No names have local meanings; the meaning is always global
to the entire MI-logic.
All variables are numerical. Each variable is declared by one of the following statements:
DCL name EQU name1,name2
The EQU
statement means that name1 can share the same
storage as the previously declared variable called name2. It is
not, however, imperative that the two be made the same and EQU
may be treated as if it had been
DCL name1
if this is easier to map.
Variables do not need to be given any special initial values.
Ambitious implementors for object machines with some spare registers may choose to maintain some variables in registers rather than in storage. However, some blocks of variables need to be stored contiguously, either because they are subjected to block moves or to indexing instructions, and none of these variables should be placed in registers (unless all variables can be placed in registers). If such blocks exist, the relevant declarations are enclosed between the comments:
NB 'THE FOLLOWING MUST BE STORED CONTIGUOUSLY'
and
NB 'END OF CONTIGUOUS BLOCK OF VARIABLES'
Most of the software encoded in LOWL requires certain fixed tables. There is a set of statements in the kernel of LOWL for defining table items. These statements may be labelled, in the same way as program statements may be labelled.
Table items are never changed. They may therefore be placed in read-only storage, and in a multi-access environment the same tables may be shared by all users.
All table items should be stored contiguously, in the order in which
they are declared. Table items are always addressed indirectly by means
of pointers (see the LAA
statement).
We are now ready to enumerate the statements that make up the kernel of LOWL. The following notation is used to describe arguments to statements.
a. | V | means a variable name.
|
b. | N | means a non-negative decimal integer
constant (possibly represented by a name).
|
c. | OF | means a call of the OF macro.
|
d. | N-OF | means either N or OF.
|
e. | table label | means a label attached to a table item.
|
f. | charname | means one of the names representing
literal character constants (e.g. NLREP ).
|
g. | character | means a single character.
|
h. | characters | means a string of one or more characters.
|
i. | (A) | means either A or B.
|
(B) |
|
The following are the statements used for defining table items:
CON | ( N-OF) |
|
(- N-OF) | defines an item consisting of the single numerical
constant represented by the argument. A minus sign
indicates a negative constant.
| |
NCH | charname | defines an item consisting of
the single character named by the argument.
|
STR | ' characters' |
defines an item consisting of the string of
characters within the quote signs (this string must be represented by
one character per data storage unit, e.g. if character data is stored
in words then the string should be represented one character to a word).
|
Three of the load statements shown below have a subsidiary argument that
can be R
or X
. In these cases R
means that the load
instruction is redundant if compare statements and the conditional
branching statements GOEQ
, GONE
, GOGE
, GOGR
, GOLE
,
GOLT
do not clobber the register being loaded, e.g.
LAV ABC,X CAL 6 GOGR LAB3,... LAV ABC,R
The complete list of load statements is as follows:
LAV | V,(R) | Load A with value of V .
|
(X) |
| |
LBV | V | Load B with value of V.
|
LAL | N-OF | Load A with literal value N-OF.
|
LCN | charname | Load C with literal named character.
|
LAM | N-OF | Derive the pointer given by adding
N-OF to the contents of B, and load A with the value pointed at by
this (i.e. load A modified).
|
LCM | N-OF | As LAM , but load a character into C.
|
LAI | V,(R) | Load A with value pointed at by V.
|
(X) |
| |
LCI | V,(R) | Load C with character pointed at by V.
|
(X) |
| |
LAA | V,D | Load A with the address of variable V.
|
LAA | table label,C | Load A with the address of the
table label (in most implementations this will be identical to the preceding statement).
|
The complete set of store statements is as follows:
STV | V,(P) | Store A in V.
|
(X) |
| |
STI | V,(P) | Store A in address pointed at by V.
|
(X) |
| |
CLEAR | V | Set value of V to zero (this may clobber A).
|
In the first two cases, the second argument specifies whether A needs to be preserved: P means A must be preserved; X means it need not be (on a two-address machine it is possible to implement a load statement followed by a store statement without passing through A, provided that A does not need to be preserved after the store statement).
The complete set of arithmetic and logical statements is as follows:
AAV | V | Add value of V to A.
|
ABV | V | Add value of V to B.
|
AAL | N-OF | Add literal value N-OF to A.
|
SAV | V | Subtract value of V from A.
|
SBV | V | Subtract value of V from B.
|
SAL | N-OF | Subtract literal value N-OF from A.
|
SBL | N-OF | Subtract literal value N-OF from B.
|
MULTL | N-OF | Multiply A by literal value
N-OF (which might be one). In no case is the value N-OF very
large and multiplication can, if desired, be performed by repeated addition.
|
BUMP | V, N-OF | Increase value of V
by literal value N-OF (this may clobber A).
|
ANDV | V | "and" A with value of V.
|
ANDL | N | "and" A with literal value N.
|
Compare statements compare A or C with an operand. Each is always
followed immediately by a conditional jump statement. Compare statements
may clobber registers and hence may be implemented as subtract
instructions. The subsidiary argument to the CAV
and CAI
statements specifies whether the items to be compared are addresses
(A
) or signed integers (X
). In the latter case either of
the values to be compared may be positive or negative (some machines,
for example the PDP-11, use the first bit as a sign bit for numerical
values but not for addresses. For most machines, however, there is no
difference). If two addresses are compared these may be addresses of
variables, table labels, or stack items (see later). No assumptions are
made about the relative magnitude of the different kinds of address. For
example the stack (see Stacking and block moving)
can be sited in higher memory or lower memory
relative to variables and/or table items.
CAV | V,(X) | Compare A with value of V.
|
(A) |
| |
CAL | N-OF | Compare A with literal value N-OF.
|
CCL | ' character' | Compare C with given character.
|
CCN | charname | Compare C with named character.
|
CAI | V,(X) | Compare A with value pointed at by V.
|
(A) |
| |
CCI | V | Compare C with character pointed at by V.
|
In the case of the CAL
statement, the argument may be zero. On
some machines, comparing with zero is a redundant operation and the
implementor may decide to eliminate such statements. If this is so, it
should be borne in mind that CAL 0
may be the very first
instruction in a subroutine (meaning test if the parameter is zero --
see later). because of this possible optimisation, no load statements
immediately before a CAL 0
have the subsidiary argument
R
.
A subroutine in LOWL may be called from anywhere, including from within
another subroutine. However no subroutines are recursive. There may be
at most one parameter, which, if it exists, is always numerical, is
always passed in the A register, and should always be stored in the
variable PARNM
.
Some subroutines have multiple exits. In this case exit 1 is a normal
return to the point of call, exit 2 returns to the point of call but
skips over the next LOWL statement, exit 3 skips two LOWL statements,
and so on. The LOWL statements thus skipped over are always GO
statements with a special subsidiary argument
(see Branching statements). Subroutines in the
MI-logic never return a value in a register.
Before defining the statements for subroutine linkage it is best to show
an example. Assume the subroutine FACT
calculates the factorial
of its parameter and places the result in VALUE
. If the
parameter is negative it uses exit 1 and in normal cases it uses exit 2.
The calling sequence for FACT
might be:
LAV ARG,X GOSUB FACT,... GO ERROR,...
and the declaration might be:
SUBR FACT,PARNM,2 LAL 1 STV VALUE,X LAV PARNM,X CAL 0 GOGR FCT1,1,X,X EXIT 1,FACT [FCT1] . . . . STV VALUE,X EXIT 2,FACT
The declaration of a subroutine may come before or after the first call of the subroutine.
As can be seen from the example, subroutines are declared by a LOWL statement of form
SUBR subroutine name,(PARNM),N ( X )
where the second argument is X
if there is no parameter. The
third argument gives the number of exits. The SUBR
statement
should be mapped into code to place A into PARNM
if there is a
parameter, and store the return link in all cases. If there is a
parameter it should remain in A, i.e. the action of setting
PARNM
and preserving the link should not clobber A. The code
would normally be labelled with the subroutine name so that the mapped
version of the GOSUB
statements can reference it.
Since there is no recursion, each subroutine may preserve its link in a fixed variable unique to that subroutine. Alternatively subroutine links can be stored in a stack (though not the stack used by the MI-logic). Such a stack need only have room for a dozen items since this is the maximum depth of subroutine nesting.
The statement to return from a subroutine takes the form:
EXIT N,subroutine name
where N is the number of the exit to be taken.
Subroutines are called by the statement:
GOSUB subroutine name,(distance) ( X )
A call may reference a routine in the MD-logic, in which case the second
argument is X
. Otherwise the second argument gives the number of
LOWL statements between the call and the subroutine declaration. The
distance is negative if the declaration precedes the call.
The purpose of giving the distance is to allow optimisation on machines with special instructions for short-distance jumps. The distance does not include LOWL statements that are comments, and is measured from the statement following the given one -- i.e. the following statement is at distance 0 and a statement is at distance -1 from itself. When LOWL is mapped into another language, distances will change unless the mapping is one-to-one. However the distance in terms of LOWL statements will still be a useful approximation.
The statement:
GOADD V
is a multi-way branch statement. It is always followed immediately by a
series of unconditional GO
statements (see Branching statements). If the value of V is zero the first such GO
is executed; if the value of V is one the second GO
is
executed, and so on.
LOWL contains both conditional and unconditional branching statements. The former always immediately follow a compare statement. Any conditional branching statement may clobber any register, but an unconditional branch must leave the registers unchanged. There are no branches into a subroutine from outside, but there are branches out of subroutines to the main logic (i.e. those parts of the logic not within a subroutine). If subroutine return links are being stored on a stack, these branches may cause problems, so there is a special statement of form:
CSS
(which means Clear Subroutine Stack) to alleviate
this situation. CSS
statements appear after each label in the
main logic that is referenced from within a subroutine. On
implementations which do not use a stack for return links, the
CSS
statement will, of course, be mapped into a null instruction.
All branching statements have a set of four arguments called a label spec, which takes the following form:
GOSUB
).
E
if the branch goes out of a subroutine; X
otherwise.
C
if the branch is an exit following a GOSUB
statement;
T
if the branch is one of a sequence following a GOADD
statement; X
otherwise.
The purpose of argument 4 is that, if it is not X
, the branch
must be mapped into an instruction of a standard form; this may be
significant on a machine with different lengths of jump instruction.
The full list of branching statements is as follows:
GO | unconditional branch.
|
GOEQ | branch if equal.
|
GONE | branch if not equal.
|
GOGE | branch if greater than or equal (i.e. if
A is greater than or equal to the compared operand).
|
GOGR | branch if greater than.
|
GOLE | branch if less than or equal.
|
GOLT | branch if less than.
|
There are, in addition, two statements which test the C register. These do not follow compare statements, but rather they follow a statement that loads the C register. The statements are:
GOPC | branch if character in C is a punctuation
character, i.e. not a letter or a digit.
|
GOND | branch if character in C is not a digit. If it
is a digit, load the A register with the value of the digit
(e.g. if C contained the value 51, which happened to be the internal
code of the digit `3', then A should be set to the value 3).
|
The following example illustrates the use of label specs.
SUBR SHOW,X,1 LAV PIG,X CAV COW,X GOEQ SAME,3,X,X GOSUB INVERT,-620 GO SAME,1,X,C GO OUT,516,E,X [SAME] EXIT 1,SHOW
All software encoded in LOWL uses a double stack within a single contiguous block of storage. If this block of storage runs from, say, addresses 2000 to 6000 the stacks might look like this:
2000 ---> +----------------------+ | Forwards stack | | | +----------------------+ FFPT ---> | | | Unused | | | \/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/ | | | Unused | +----------------------+ LFPT ---> | | | Backwards stack | +----------------------+ 6000 --->
In particular the variable FFPT
points at the first free location
of the forwards stack and LFPT
points at the last location in use
on the backwards stack. Stacks are initialised by routines in the
MD-logic.
There are four statements in LOWL concerned with stacking. These are:
FSTK | stack A on forwards stack.
| |
BSTK | stack A on backwards stack.
| |
CFSTK | stack C on forwards stack.
| |
UNSTK | V | unstack number at top of
backwards stack and put it in V.
|
In terms of other LOWL statements, the action of these is as follows.
The label ERLSO
is the label of the code that deals with stack
overflow; it is present in every MI-logic. First, FSTK
:
[FSTK] STI FFPT,X LAV FFPT,X AAL OF(LNM) STV FFPT,P CAV LFPT,A GOGE ERLSO,...
CFSTK
is essentially the same as FSTK
, except that C is
stored and FFPT
is incremented by OF(LCH)
. Next,
BSTK
:
[BSTK] preserve A LAV LFPT,X SAL OF(LNM) STV LFPT,X restore A STI LFPT,X LAV FFPT,X CAV LFPT,A GOGE ERLSO,...
Lastly, UNSTK
:
[UNSTK] LAI LFPT,X STV V,X BUMP LFPT,OF(LNM)
On most mappings of LOWL, these rather clumsy instruction sequences can be improved upon; indeed the very purpose of the stacking statements is to permit the use of specially optimised code.
There are two "block moving" statements for moving blocks of
contiguous locations to and from positions in the stacks. In each case
SRCPT
points at the start of the source field, DSTPT
points to the start of the destination field and A contains the length
of the field (which exceeds zero). The statements are:
FMOVE | perform forwards move.
|
BMOVE | perform backwards move.
|
Each should perform a character by character move from source to
destination. FMOVE
should start with the first character and end
with the last, while BMOVE
should do the reverse. The effect only
differs, of course, when the two fields overlap. The values of
DSTPT
and SRCPT
need not be preserved.
Almost all I/O in LOWL is performed through machine-dependent subroutines. There is just one statement in the kernel of LOWL which deals with I/O, and this has the form:
MESS 'characters'
The MESS
statement means output the given message, which may be
an error message or an informatory message. The output device will
normally be a printer or a workstation screen. Each character of the
message stands for itself except for a dollar sign, which means a
newline. Thus:
MESS 'ONE$TWO$$THREE' MESS 'FOUR'
should produce the output
ONE TWO THREEFOUR
The way the message is represented and stored is entirely up to the implementor. If it is possible to pack the message then this should be done.
Although all the other I/O routines belong to the MD-logic it is worth noting a few general points. Most messages contain some variable information, for example:
Identifier ... in line ... not declared
The fixed parts are generated by MESS
statements and, because of
variations in character sets, the variable parts are generated by
MD-logic subroutines. The output from the two is therefore interspersed.
Because the variable information is indeterminate in length as well as
in form, lines may be arbitrarily long. The identifier name in the
above message might, for example, be one character or a hundred
characters in length. Hence both the MESS
routine and the
associated MD-logic subroutines may, in some implementations, need to
check for overflow of the output buffer.
Most LOWL software caters for two output streams; the message stream described above, and a results stream, which is used for the main results. In all cases the logic is defined so that the two may or may not go to the same physical device. Two possible situations are, for example, messages going to a workstation screen and results to a disk file, or both messages and results being interspersed on some printed medium.
Comments in LOWL are written:
NB 'characters'
There are two other layout statements, namely:
PRGST 'characters'
which occurs once, at the very start of the MD-logic, the characters giving the program name, and:
PRGEN
which occurs at the end. PRGST
and PRGEN
will probably map
into null instructions on most implementations. None of NB
,
PRGST
or PRGEN
is ever labelled.
The MI-logic is always organised so that the variable declarations come
first, the table items (if any) come second and the executable
statements come last. The first table item, if one exists, is labelled
TABFST
and the first executable statement is labelled
BEGIN
. The overall layout of the MI-logic is therefore:
PRGST 'characters' (declarations of variables/manifest constants) [TABFST] (table items) [BEGIN] (executable statements) PRGEN
All variable names, constant names, labels, subroutine names and
statement names in LOWL are unique. Thus, for example, GO
, being
a statement name is never used as the name of anything else and all
occurrences of GO
can be taken as a call of the mapping macro for
the GO
statement unless the GO
occurs in string quotes,
e.g.:
MESS 'Illegal GO TO'
The MD-logic consists of some initialisation code together with a set of
subroutines. The initialisation code is entered before the MI-logic.
When the MD-logic has performed the necessary initialisation it branches
to the label BEGIN
in the MI-logic, which then takes control.
Communication with the MD-logic is then by means of subroutine calls. At
the end of execution, either by natural termination or because of a
fatal error such as stack overflow, the MI-logic calls the MD-logic
subroutine MDQUIT
, which performs the final tidying up.
All subroutines in the MD-logic have names beginning with the letters MD. These subroutines may clobber registers, but should not, except where otherwise stated, change the values of any MI-logic variables.
The nature of the initialisation code varies according to the software concerned, but always includes the following tasks, which are called the common initialisation code.
FFPT
should be set to point to the
start of this area and LFPT
should be set to point immediately
beyond the end.
GOSUB
statement is being implemented using a stack, then
initialise the stack.
Supersys version 1 entered
BEGIN
in the MI-logic.
All initialisation in the MI-logic is performed dynamically (i.e. by means of explicit assignments rather than by preset initial values) so that the software can be re-used without being reloaded, if this is appropriate on the object machine. Ideally the MD-logic initialisation should be performed in the same way.
The duties of the MDQUIT
subroutine are to close all I/O (there
might be incomplete lines in output buffers), to release resources
(e.g. storage areas "borrowed" from the operating system) and to
quit (MDQUIT
does not, and should not, return to its point of
call in the MI-logic). The way MDQUIT
is encoded depends, of
course, on the software being implemented.
On implementations where LNM
and LCH
are unequal it may be
necessary to consider the problem of data alignment. Implementors
without alignment problems can skip this Section -- all they need to do
is map the ALIGN
statement into a null instruction.
We will discuss alignment problems with reference to a specific example.
Assume that the object machine works in units of words, each word being
divided into four bytes. An item of character data occupies one byte and
an item of numerical data four bytes. Problems may arise in a table of
data when, for example, a single character is followed by a number (the
problem applies both to table items and to dynamically created data on a
stack). One way of storing such data is to place the character in the
first byte of one word and the number in the next three bytes of that
word and the first byte of the next word. However some object machines
cannot directly address numbers that straddle word boundaries. For
these machines LOWL statements that address numbers indirectly, such as
LAI
, would need to be mapped into instructions to assemble the
number into a word before loading it. A similar problem exists for
statements that store indirectly addressed numbers. This may be very slow
and cumbersome.
To combat this problem LOWL provides a statement called:
ALIGN
As can be seen, this takes no arguments. This can be used to force numerical data to be aligned to any desired boundary. Taking the example of the number following a single character, the number could be stored in the next word following the word containing the character, the last three bytes of the latter being unused. This might eliminate addressing problems.
The following are the rules for the implementor to follow, depending on whether the data is to be aligned or not.
ALIGN
statement is mapped into a null
instruction. Statements for defining numerical table items (e.g. a
CON
statement) are not aligned but follow immediately
after the preceding table item.
ALIGN
statement is mapped into
instructions to align the contents of the A register up to the desired
boundary. Statements defining numerical table items are aligned to the
same boundary, as are the initial values of FFPT
and LFPT
together with any numerical pointers created by the MD-logic (when
alignment is performed, no special markers need to be put in the unused
portions of words; software written in LOWL always works with the true
lengths of character strings and never looks at padding beyond the end).
Given this alignment, the implementor can always assume that, when a
number is to be addressed indirectly, the requisite pointer is correctly
aligned. This applies for example to statements such as LAI
,
LAM
, STI
, FSTK
, UNSTK
and to pointers
supplied as arguments to MD-logic routines. The implementor can thus
forget about alignment problems when mapping such statements.
In either situation, variable declarations created by DEC
or EQU
statements should be aligned to the boundary most
convenient for direct addressing.
To summarise, the basic elements in the kernel of LOWL are as follows:
OF
macro. Character: single
character in quotes, or name.
The following is a complete list of the statements in the kernel of LOWL. Those marked with an asterisk may clobber any of the registers.
DCL | V | declare variable.
|
EQU | V, V | equate two variables.
|
IDENT | V, decimal integer | equate name to integer.
|
CON | N-OF | numerical constant.
|
NCH | charname | character constant.
|
STR | ' characters' | character string constant.
|
LAV | V,(R) | load A with variable.
|
(X) |
| |
LBV | V | load B with variable.
|
LAL | N-OF | load A with literal.
|
LCN | charname | load C with named character.
|
LAM | N-OF | load A modified.
|
LCM | N-OF | load C modified.
|
LAI | V,(R) | load A indirect.
|
(X) |
| |
LCI | V,(R) | load C indirect.
|
(X) |
| |
LAA | V,D | load A modified (variable).
|
LAA | table label,C | load A modified (table item).
|
STV | V,(P) | store A in variable.
|
(X) |
| |
STI | V,(P) | store A indirectly in variable.
|
(X) |
| |
*CLEAR | V | set variable to zero.
|
AAV | V | add to A a variable.
|
ABV | V | add to B a variable.
|
AAL | N-OF | add to A a literal.
|
SAV | V | subtract from A a variable.
|
SBV | V | subtract from B a variable.
|
SAL | N-OF | subtract from A a literal.
|
SBL | N-OF | subtract from B a literal.
|
MULTL | N-OF | multiply A by a literal.
|
*BUMP | V, N-OF | increase a variable.
|
ANDV | V | "and" A with a variable.
|
ANDL | N | "and" A with a literal.
|
*CAV | V,(X) | compare A with variable.
|
(A) |
| |
*CAL | N-OF | compare A with literal.
|
*CCL | ' character' | compare C with literal.
|
*CCN | charname | compare C with named character.
|
*CAI | V,(X) | compare A indirect.
|
(A) |
| |
*CCI | V | compare C indirect.
|
SUBR | subroutine name,(PARNM), N | declare subroutine.
|
( X ) |
| |
*EXIT | N, subroutine name | exit from subroutine.
|
GOSUB | subroutine name,( distance) | call subroutine.
|
( X ) |
| |
*GOADD | V | multi-way branch.
|
*CSS | clear subroutine stack (if any).
| |
GO | label spec | unconditional branch.
|
*GOEQ | label spec | branch if equal.
|
*GONE | label spec | branch if not equal.
|
*GOGE | label spec | branch if greater than or equal.
|
*GOGR | label spec | branch if greater than.
|
*GOLE | label spec | branch if less than or equal.
|
*GOLT | label spec | branch if less than.
|
*GOPC | label spec | branch if C is a punctuation character.
|
*GOND | label spec | branch if C is not a digit; otherwise
put value in A.
|
*FSTK | stack A on forwards stack.
| |
*BSTK | stack A on backwards stack.
| |
*CFSTK | stack C on forwards stack.
| |
*UNSTK | V | unstack from backwards stack.
|
*FMOVE | forwards block move.
| |
*BMOVE | backwards block move.
| |
*MESS | ' characters' | output a message.
|
NB | ' characters' | comment.
|
PRGST | ' characters' | start of logic.
|
PRGEN | end of logic.
| |
ALIGN | align A up to next boundary.
|
A mapping of LOWL simply requires mapping macros for each of the above statements plus possible subsidiary macros to deal with labels and constants.
Some of the attributes that mark out professional software writers from the cowboys are:
Anyone who thinks that they have completed an implementation when the software has been coded up and a few test cases run can be equated with a man who thinks he has overcome all the problems of marriage when he has finished his speech at the wedding reception.
The purpose of this Chapter is to cover b), d) and e) of the above points. Of the other two points, a) is covered by LOWLTEST and the test data for the software to be implemented, and point c) largely by the way the MD-logic is encoded. Implementors might add a further point to the above list, which is that others are expected to adopt the same professional standards. They should thus feel free to hit back and point out errors and inadequacies in LOWL itself, its documentation or the software issued in it.
The most important point about a mapping is that it should not be regarded as a one-off job. Several pieces of software have been encoded in LOWL, and, although the immediate aim may be to implement only one of these, others may be implemented at a later date. Moreover the software might be extended and improved. It may even be that the actual implementor, after seeing the software in use for a while, may design some extensions to it. In this case they would do well to make the changes to the LOWL encoding of the software (rather than the mapped version) and re-map this, thus retaining portability. Since the mapping macros might be re-used, perhaps by someone else, the implementor should write them in a well organised and well documented manner.
An extension of this point is that LOWL itself might be developed and
improved. In particular, subsidiary arguments might be added to some
existing LOWL statements. If at all possible, mapping macros should be
written so that if an extra subsidiary argument is added to the end of
the argument list, this should not affect the working of the macro. To
take an explicit example of this that arose in the past, the CAV
statement in LOWL was originally written in the form:
CAV V
It subsequently became clear that, for at least one object machine, it would be useful to know whether V was an address or simply a number. Hence a subsidiary argument was added, the CAV statement being written:
CAV V,A
or
CAV V,X
depending on whether V was an address or not. All previous mappings of LOWL were not interested in this argument, and, since the mapping macros had been written to allow for extra redundant arguments, these mappings still worked although LOWL had been changed. The point is this: it is not worth taking a lot of trouble to make mapping macros allow for extra arguments, but if they have this property already -- as is the case for most macro-assembler macros -- then it is foolish to do anything to destroy it (like assuming that a certain argument is the last argument). Since flexibility is the key factor in portability projects it is certainly an advantage to be able to make slight changes to descriptive languages painlessly.
It may be worth bringing the implementor's attention to two rather mundane problems which, nevertheless, cause difficulties on many mappings.
One problem concerns arguments that are character strings, particularly
arguments to the MESS
and STR
statements. These strings
are literals and should not be subject to macro replacement (except
perhaps the $
which stands for a newline in the MESS
statement). Moreover, spaces within these character strings are
significant, including any that occur at the beginning and end.
Character strings provide the only instance in LOWL where spaces occur within arguments. Tabs never occur within arguments but are used to separate the statement name from the first argument. These tabs (which may be represented by spaces) do not, of course, count as part of the first argument. The amount of difficulty presented by spaces and tabs varies between macro processors. However it is often necessary to plan carefully the layout of the output from a macro processor and where spaces and tabs are to appear in it.
A further problem concerns potential recursion. It may happen, for
example, that the object machine has an instruction called GO
,
and that the GO
statement of LOWL will map into this (although
the argument structure will almost certainly be different in the two
cases). The replacement text of the GO
statement will then
involve a GO
instruction. Many macro processors, unless told
otherwise, would treat this GO
instruction as a recursive call of
the GO
macro.
This Section contains some samples of mapping macros. Unfortunately it is necessary, when showing examples, to fix on one macro processor, and in this case ML/I has been chosen. It is hoped, however, that the macros will still provide some useful insights for all implementors, although they most likely will not be using ML/I as the mapping tool and will be unfamiliar with ML/I notation.
When using ML/I it is convenient to perform the minor systematic editing on LOWL at the same time as the macros are mapped, thus eliminating a prepass. Assuming, for example, that the square brackets round labels were to be deleted, this would be achieved by defining them as skips:
MCSKIP [ MCSKIP ]
It is also usually convenient to cause all tab characters in the source text to be ignored. This can also be done by defining a suitable skip.
A mapping macro for a simple statement might be:
MCDEF LAV N1 OPT , N1 OR NL ALL AS < LOAD %A1. >
The delimiter structure defines LAV
as the macro name, which is
followed by an indefinitely long sequence of arguments separated by
commas. The macro generates a LOAD
instruction. If we wanted to
be clever and eliminate the LOAD
instruction if the second
argument was R
(for redundant) then we might have written the
replacement text:
<MCGO L0 IF %A2.=R LOAD %A1. >
Here, MCGO L0
means exit from the macro. Alternatively it
might be preferred to generate a comment in the case when a LAV
statement was ignored. A suitable comment might be:
Accumulator already contains ...
While on the subject of comments, it is often helpful to place the source LOWL statement as a comment on the assembly language instructions that it generates.
Some LOWL statements might not be replaced by in-line code, but might
generate a call to a subroutine. Thus if it required six instructions to
effect the FMOVE
statement then the mapping macro for
FMOVE
might be written:
MCDEF FMOVE NL AS < CALL FMVSUB >
where FMVSUB
was a subroutine consisting of the six required
instructions. (The NL
in the delimiter structure of FMOVE
stands for "newline". The text in between, in this case null, counts
as the argument.) It may be convenient to combine such subroutines as
FMVSUB
with the MD-logic.
Lastly, we will show the mapping macro for the MESS
statement,
since this has rather special properties. We will assume that
MESS 'ABC'
is mapped into
CALL MESSUB TEXT "ABC~"
where the ~
, not being a character used in LOWL, acts as an end
marker for the message. The mapping macro might be written:
MCDEF MESS WITH TAB WITH ' ' NL SSAS < CALL MESSUB TEXT "%WB1.~" >
Here the macro name is MESS
followed by a tab and quote (even if
tab has been defined as a skip this would not affect a tab within a
macro name), the first delimiter is quote and the final delimiter is a
newline -- this allows for any subsidiary arguments that might be
added. The SSAS
in place of the usual AS
means that the
macro is "straight scan", i.e. no account is taken of nested calls
when scanning for delimiters of this macro. The notation %WB1.
means insert argument 1 exactly as written and include any spaces that
occur at the beginning and end. It is assumed that the MESSUB
routine takes care of the conversion of dollar signs within messages to
newlines.
The implementor will need to provide a User's Manual of the software that has been implemented. In general, existing User's Manuals for software written in LOWL have been written in as machine-independent a way as possible. Implementation-dependent features, such as the operating system interface, size limits and character sets, have been placed in separate Chapters or Appendices. Where this is so, the only documentation needed for a new implementation is a re-write of these Chapters and Appendices. Some of the Supplements describing individual pieces of software contain information about more specialised documentation needs.
In addition, the implementor should provide some documentation on the implementation process, as mentioned earlier.
Critical evaluations of the mapping process are also of value. Interesting questions are:
LOWLTEST is a program to test the mapping macros for the kernel of LOWL. It was originally designed and written by R.C. Saunders, working on a project supported by a research grant from the Science Research Council.
The first action of LOWLTEST is to print an introductory message using
the MESS
statement. It then tests the following seven statements:
GO
LAL
CAL
GONE
GOEQ
STV
with X
as second argument
LAV
If any of these tests fail, LOWLTEST prints a suitable error message, for example:
MESS '+++Error in LAL or CAL with non-zero arg'
and abandons the run.
After this, LOWLTEST tries to test the remaining LOWL statements
independently of one another, relying on the use of the seven statements
that have already been tested, together with the MESS
statement.
If an error is found at this stage, a message is printed but the run
continues. However some of the later tests may be omitted, since they
may be dependent on an incorrect statement (e.g. UNSTK
depends
on BSTK
).
The implementor must therefore continue to run LOWLTEST until it
works completely.
Mountain walkers, when traversing dangerous territory, should leave behind a message such as "We are climbing to Windy Ridge and then crossing Suckfoot Bog to Creakbridge". This helps the rescue party to find them. LOWLTEST adopts a similar policy, and its output, after the introductory messages, should consist of a series of messages like
...Testing GOADD..
If the program is working correctly each of these should be followed by
the acknowledgement OK
or found
. These tests are followed,
at the very end, by five lines of output that should read
ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789 $.,;:()*/-+= " Should be the same as ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789 .,;:()*/-+= TAB and quote signIf there are any error messages, these will begin with the characters
+++
.
By its very nature LOWLTEST requires no extensions to LOWL but it does
require a small MD-logic. The input/output requirements are minimal,
namely one output stream, which is the message stream used by
MESS
statements, and no input stream.
The MD-logic consists of two subroutines and some initialisation code. The subroutines are as follows:
MDERCH
. Output the character in the C register on the message
stream. The character set is exactly the LOWL character set.
MDQUIT
. As defined in the description of LOWL.
The initialisation code is exactly the common initialisation code given in the description of LOWL.
AAL
: Arithmetic and logical
AAV
: Arithmetic and logical
ABV
: Arithmetic and logical
ALIGN
: Alignment
ANDL
: Arithmetic and logical
ANDV
: Arithmetic and logical
BUMP
: Arithmetic and logical
CAI
: Compare statements
CAL
: Compare statements
CAV
: Compare statements
CCI
: Compare statements
CCL
: Compare statements
CCN
: Compare statements
CLEAR
: Store statements
CON
: Defining table items
CSS
: Branching statements
DCL
: Variables
EQU
: Variables
EXIT
: Subroutines
GO
: Branching statements
GOADD
: The GOADD statement
GOEQ
: Branching statements
GOGE
: Branching statements
GOGR
: Branching statements
GOLE
: Branching statements
GOLT
: Branching statements
GOND
: Branching statements
GONE
: Branching statements
GOPC
: Branching statements
GOSUB
: Subroutines
IDENT
: Constants
LAA
: Load statements
LAI
: Load statements
LAL
: Load statements
LAM
: Load statements
LAV
: Load statements
LBV
: Load statements
LCH
: Constants
LCI
: Load statements
LCM
: Load statements
LCN
: Load statements
LICH
: Constants
LNM
: Constants
MESS
: I/O statements
MULTL
: Arithmetic and logical, Constants
NB
: Comment/layout statements
NCH
: Defining table items
NLREP
: Constants
OF
: Constants
PRGEN
: Comment/layout statements
PRGST
: Comment/layout statements
QUTREP
: Constants
SAL
: Arithmetic and logical
SAV
: Arithmetic and logical
SBL
: Arithmetic and logical
SBV
: Arithmetic and logical
SPREP
: Constants
STI
: Store statements
STR
: Defining table items
STV
: Store statements
SUBR
: Subroutines
TABREP
: Constants